![engines of war grimoire vermintide 2 engines of war grimoire vermintide 2](https://i.ytimg.com/vi/4gi3tcjQO-E/maxresdefault.jpg)
Jump on the tree branch, and keep jumping forward. Go up the stairs, turn right, drop down, and follow the path until you see a vine growing into a window. Grimoire 2 Right as you enter Grunewald Lodge, take the right corridor, and turn right. Most importantly, I think using the 1h hammer and dodging is really fun, especially when you hear KB proccing on every other swing versus a horde. Follow the path to the second Tome at the end behind some corpses. This just shouldn't happen, anyways, plox fix. We lost a grimoire and a tome, the game also then bugged and could not be completed. Push definitely has a place but if you watch some players like /u/j_sat and /u/Grimalackt you'll notice they can out dance an entire horde. So, I just made it to the end of the Engines of War map, got on the boat to leave and fell through the grates (I think that's the right word) on the floor of the boat. I think dodging well reduces the need for constant pushing across all difficulties because you can keep dealing damage while dodging and you won't get stun locked. Tome 2- The second Tome will be at the gatehouse right after the South Axe-bite Bastion area. On the players right will be the Grimoire. There will be an overturned bed here that players can use to hop onto some crates, and then they can across to another set of boxes. Dodge replaces push in many instances and good positioning/staying with your teammates helps as do drakes. Grimoire 1- The Grimoire will be found just after players enter the barracks. I miss devastating blow a little when I get caught surrounded by rats (usually when I've done something dumb) but not the shield. Count Mordrek's Fortress - Fixed a bunch of spots where players could get stuck. The Citadel of Eternity - Fixed an issue players with a dash could dash through a stairway. The Citadel of Eternity - Fixed a cheese spot. Buys you and your teammates a second to kill and interrupts any SV attacks. The Citadel of Eternity - Moved some pick ups that were stuck in geometry or floating above it. Drake fires work as CC really well in NM but for Cata/DW it's great to be able to stun/interrupt a horde/stormvermin with the shotgun blast. You can dodge much better with 1H than shield. I probably wouldn't use non-KB 1h hammer on cata/DW. Without KB it does feel a bit like I'm just politely rearranging the rats so that someone else can kill them. Having Lichebone trinket reduces the penalty to 20 per from 30, leaving you with 60 health with both of them. KB + regrowth + hitting infinite targets is super powerful. With both grimoires, you're left with 40 health, meaning 60 health in nightmare&below, 40 health in cataclysm. Orange Hammer: regrowth (normal), killing blow (normal), off balance (Empire soldier only has kb + regrowth on blue mace). I love 1h Hammer and moved to it from 1h Axe.